Spritesheet Slicer & Padding Tool
Upload a spritesheet to slice it by rows and columns, add transparent padding to prevent texture bleeding, download individual frames, repack a compact atlas and export JSON atlas coordinates.
How It Works & Methodology
A spritesheet (texture atlas) is a single image holding many animation frames laid out on a grid. This tool slices it by rows, columns, margin and spacing, then lets you add transparent padding around every frame to stop texture bleeding before repacking the frames into a compact atlas.
Key Assumptions & Scope:
- Frames are laid out on a uniform grid of equal cells.
- Padding is transparent and only affects the repacked atlas, not the original frame crops.
- Atlas JSON coordinates reference the packed sheet and exclude the transparent padding.
Frequently Asked Questions
What is texture bleeding and how does padding help?
Texture bleeding happens when a GPU samples pixels slightly outside a frame, pulling in neighbouring frames or transparent pixels and producing dark or coloured edges. Adding a few pixels of transparent padding around each frame isolates it and prevents this fringe in game engines.
Can I download a single frame as a PNG?
Yes. After slicing, every frame is listed with its own download button, exporting that frame as a transparent PNG.
What is included in the JSON atlas export?
The exported JSON maps each frame to its x, y, w and h coordinates inside the packed atlas image, ready to feed into Phaser, PixiJS, Unity or a custom renderer.